Construction PROPS – Unreal Engine

Construction PROPS – Unreal Engine

Time to roll up your sleeves and get to work. In this asset pack, you’ll find a curated collection of assets for creating various construction and building sites in a semi-modular way. This asset is ideal for use with Neighborhood Props, so you can create a variety of construction sites for your city!

Playable Demo
Try the demonstration map at day and night settings, including all my asset packs in the vol 3 neighborhood props, check the README file for more important information.

Important note:
If you have Neighborhood Props, this is included for FREE as content update, I decided to put this asset pack in vol 3 as additional content as a thank you to all the people who supported me and bought that volume. If you don’t have Vol 3 yet, you can get it to have this Vol 4 for free as content update and save on your purchase.

Features:
120 semi-modular assets on this initial release
5 Actor components ready to use examples of construction site
3 Misc wall actor components
A set of decals for general usage on construction sites
Materials variation option for a selection of assets
Asset showcase Map

Technical details:
Number of Unique Meshes: 246
Collision: Yes, custom and automatically generated
Vertex Count: 44 to 115.544 tris
LODs: Yes, smallprop automatically generated on non-nanite static meshes
Number of LODs: 3
Number of Materials: 11
Number of Material Instances: 169
Number of Textures: 590
Texture Resolutions: 512, 1024, 2048 and 4096
Supported Development Platforms:
Windows: Yes
Mac: Yes
Supported Unreal Engine Versions: 5.3 – 5.7
Documentation: Mid to high poly props suitable for visualization and games, includes both nanite and non-nanite static meshes, include some blank template textures. If you find some weird black sploshes, please type into cmd: r.Raytracing.Shadows.EnableTwoSidedGeometry 0

Important/Additional Notes: All actor components examples are set up with nanite enabled static meshes, the static meshes with nanite enabled are inside on the “Nanite” meshes folder.

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