
Hyper Slot Based Inventory V3 – Unreal Engine
Classic grid inventory with simple drag-and-drop for Unreal Engine projects
The Slot-Based Inventory System delivers a clean, modular implementation of grid-based inventories. It’s perfect for players who prefer classic slot interaction without spatial constraints. Lightweight and multiplayer-ready, this system brings simplicity and modularity to the core.
Features:
Grid inventory with customizable rows and columns
Drag-and-drop logic with stack splitting and combining
Pickup items
Re-spawning items
Includes storage container support
Item Decay
Clean UI design built for expansion
Fully replicated for multiplayer use
Works with all V3-compatible modules
Extendable with crafting, vendors, hotbar, lootchests
Can be extended to jigsaw and or list based types
Technical details:
Future-proof design with ongoing updates
Clean, well-documented Blueprints with clear naming
Scalable systems for hobby to AAA-scale productions
Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)
Fully network-replicated for multiplayer support
Built for cross-platform use (tested on Windows)
Modular, component-based (drag-and-drop integration)
Data-driven setups using DataTables where applicable
Blueprint-only implementation where practical
Optimized for performance in multiplayer and large worlds
Trusted by developers across indie to large productions
Hyper’s Modular Templates
Use Hyper’s modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.
Numbers
1 Example map
1 core Component
Plugins
Common UI
Supported Unreal Engine Versions: 5.5 – 5.7
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