
Hyper Procedural Spline Toolkit V3 – Unreal Engine
Author fences, walls, roads and organic spline content with two complementary spline systems: a classic blueprint-based spline for direct mesh-driven setups and a PCG-generated spline for large scale procedural placement. Both are performance-focused and include editor helpers to speed authoring.
Key features:
• Blueprint spline (mesh-driven) — select a mesh and author splines that place and orient that mesh along the curve. Options include forward axis, update spline automatically in editor, spline up direction, rotation inverse and per-point type overrides.
• Point type overrides — set all spline points to one type: curve, constant, linear, curve-clamped or custom tangent. Includes a single-button action to set all points to the chosen type.
• Editor actions for mesh spline — Build Spline, Disable Collision and Enable Collision on generated spline for editor performance and quick iteration.
• Perfect for lerp-mesh workflows — ideal for castle walls, continuous mesh walls, rails and other cases where meshes are interpolated along a spline.
• PCG-generated spline — places individual meshes along a generated spline without deforming the mesh. Controls include override section length, scale min / scale max, rotation variation min / rotation variation max, offset min / offset max.
• Project to landscape — PCG spline includes a Shoot Project to Landscape button to snap placements to terrain. Great for fences, spike walls and procedural boundary elements.
• Decal spawner (spline mesh based) — spawn decal roads and worn paths along splines using spline-mesh decals for quick road layout and visual fidelity.
• Example content — example map with landscape, fences around a small town and small wall examples to demonstrate real-world setups and recommended workflows.
Technical details:
Future-proof design with ongoing updates
Clean, well-documented Blueprints with clear naming
Scalable systems for hobby to AAA-scale productions
Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)
Fully network-replicated for multiplayer support
Built for cross-platform use (tested on Windows)
Modular, component-based (drag-and-drop integration)
Data-driven setups using DataTables where applicable
Blueprint-only implementation where practical
Optimized for performance in multiplayer and large worlds
Trusted by developers across indie to large productions
Hyper’s Modular Templates
Use Hyper’s modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.
Numbers
1 Example map
Plugins
PCG
Supported Unreal Engine Versions: 5.5 – 5.7
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