UAF H2H Combat – Unreal Engine

UAF H2H Combat – Unreal Engine

DEMO VIDEO

UAF_H2H is a Blueprint-based Actor Component for Unreal Engine 5.6 that provides a foundational hand-to-hand combat setup using included melee, evasion, and locomotion animations. The component is designed to be added directly to a character or pawn actor and requires minor setup adjustments to integrate into an existing character.
This asset is intended as a flexible starting point rather than a fully automated, plug-and-play combat system.

Features:
29 included animations
Hand-to-hand combat Actor Component
Randomized left/right punch selection
Blocking functionality
Evade system (left, right, back)
8-direction walk and run locomotion
Blueprint-only (no C++)
Built for Unreal Engine 5.6
Included Animations (29 Total)
Combat Animations
Right-hand punches (4):
Cross
Hook
Overhand
Uppercut
Left-hand punches (4):
Hook
Jab
Overhand
Uppercut
Evade Animations:
Evade Left
Evade Right
Evade Back
Locomotion Animations:
8-direction Walk animations
8-direction Run animations
Idle Animations:
Idle
Idle Guard

Note: Punch animations are selected using a random integer system. Left and right hand punches are not separated into individual input commands.

Controls / Commands (Default Key Bindings):
This asset uses standard Blueprint key bindings and does not include Enhanced Input Actions or Input Mapping Contexts.
Default bindings used in the example setup:
Right Mouse Button: Hand-to-Hand Combo
Left Mouse Button: Block
Q: Evade Left
E: Evade Right
Z: Evade Back

These bindings are implemented in the example demo character only. Buyers are expected to manually recreate or adapt these inputs inside their own character Blueprints.

Input & Setup Clarification:
The UAF_H2H Actor Component does not automatically bind inputs.
Input handling is implemented in the example demo character using Blueprint key events.
The keybindings listed above reflect this example only.
Buyers must manually recreate or adapt these input bindings in their own character Blueprints for the component to function correctly.
Minor setup adjustments are required to connect the component and animations properly.

Input System Notes:
No Enhanced Input Actions included
No Input Mapping Contexts included
Input handled through Blueprint key events
Designed for easy adaptation to custom input setups

Integration Overview:
Add the UAF_H2H Actor Component directly to your character or pawn
Connect required references inside your character Blueprint
Assign animations as needed
Adjust or replace input bindings
Extend or customize logic freely in Blueprint

Minor configuration is required to integrate this component into an existing character.

Intended Use:
Prototyping melee combat systems
Animation reference and testing
Blueprint-based combat foundations
Projects requiring manual input setup and control

Engine Version:
Unreal Engine 5.6

Important Notes:
This asset is an Actor Component, not a standalone character
Does not automatically bind to player inputs
No Enhanced Input setup included
Minor setup adjustments are required

Technical details:
Free H2H Combat System
Plug and Play Integration
Animations Included: 29
Number of Blueprints: 3
Input: Keyboard
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: Yes
Supported Unreal Engine Versions: 5.6 – 5.7

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