
Universal Locomotion – Unreal Engine
Harness the power of the Universal Locomotion System to set up advanced locomotion and movement for your game.
Anim Graph Template: linked modular anim graph templates allow you to choose one of four locomotion types per PDA_AnimLocomotionSet:
Idle > Cycles
Idle > Cycle > Stop
Idle > Cycle > Start > Stop
Motion Matching
choose seqences or blendspace for cycle animations.
Animation Asset Storage: Store all animations in a dedicated Data Asset class for organized asset management.
Actor Components for Easy Management: Easily manage movement, possession, and control of Pawns with specialized actor components.
Swimming System: Set up swimming mechanics with buoyancy and autodive on waves. for any type of creature. (contact me to choose right anim set for your game)
Simple Movement Settings: Configure new movement settings, control parameters such as walk speed, acceleration, deceleration, walk max step height, and max walkable angle….
Realistic Pawn Interactions: Implement a push pawn reaction system to enable realistic interactions between pawns, enhancing game immersion.
Gameplay Tags: Effortlessly select animations and movement settings using gameplay tags with the Locomotion Tag Manager component.
Overlay Pose and Montage System: Create new stance poses by overriding a base locomotion set, enhancing customization possibilities. This feature is compatible only with UE4 and UE5 skeletons, youl need to custumize this per skeleton.
Debugging Made Easy: 3d visual debug. Use specialized components to facilitate possessing pawns for debugging locomotion animations.
Get Started Today! Transform your game’s locomotion system with the Universal Locomotion System.
**Compatibility:**
**No Skeleton Binding:** main anim graph templates doesn’t require skeleton binding,
**Resources:**
**Comprehensive Guides:** Access useful setup guides Link guides and docs are in progress I hope you understand
I’ll stream on discord explanation of all the system and how to expand for costumers when I’m online.
Epic Enabled plugins:
5.4+
– Animation Locomotion Library
– Pose Search
– Animation Warping
– Motion Trajectory
– Motion Warping
– Chaos Vehicles
– Water
5.5 +
– Chooser
CC0 content
Sword, Axe
Number of Blueprints: 101 + blueprints (10 Components), 3 AnimTemplates, 8 animation blueprints samples.
Input: ( Keyboard, Mouse)
Network Replicated: (No)
Supported Development Platforms:
Windows: (Yes)
Supported Unreal Engine Versions: 5.4 – 5.6
Important: Universal Locomotion System incorporates distance-matching techniques learned from the Lyra project and guide.
This asset contains content UE-Only Content – Licensed for Use Only with Unreal Engine-based Products. used in order to showcase functionality:
LyraAnim + rifle GASP Animations to ue5 skeleton.
Greystone Anim + helmet
KiteDemo Deer, mesh animation and footstepsound
citysample animations.
infnityblade Enemy Worm
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