
Player Action Binder – Unreal Engine
The Player Action Binder offers a streamlined method to associate player actions with InputActions across different pawns. It eliminates the need to write bindings directly in your C++ code or clutter your pawn classes with numerous nodes. You can create objects for each action you wish to implement, such as Move, Jump, Open Menu, Enter Vehicle, and more.
These action objects can be reused across multiple pawns, and the plugin automatically handles binding and unbinding inputs when you switch pawns. Additionally, the action objects support replication and RPC, ensuring smooth multiplayer integration.
Features: (Please include a full, comprehensive list of the features of the product)
Easy to setup
Automatic Input Management
Reusable Action Objects
Multiplayer-Ready
Works with Blueprints and C++
Code Modules:
PlayerActions Runtime
Number of Blueprints: 0
Number of C++ Classes: 7
Network Replicated: Yes
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Supported Unreal Engine Versions: 5.2 – 5.7
Important/Additional Notes:
Plugin uses Enhanced Input.
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