
Planting System – Unreal Engine
Universal Planting System for Any Game
Whether you’re building a farm simulator or any other gameplay with dynamic plant growth, this modular system is an essential foundation.
Flexible & Modular Design
The system is designed with modularity in mind, making it adaptable to any type of gameplay. Use as much or as little as you need — it’s fully customizable.
Typical Workflow:
Plant a seed in soil.
Start plant growth in soil.
Plant continues to grow according to your defined growth stages.
However, you’re not limited to this flow — skip step 1 and start growing the plant directly in soil, bypassing seed initialization, or skip step 2 and spawn the plant manually and begin its growth. It’s all up to your game’s design.
Additional Features:
Supports saving/loading via actor data serialization
Autosave and autoload functionality
Note: Multiplayer is not supported.
Features:
Modular planting system
Easy to setup
Supports saving/loading via actor data serialization
Autosave and autoload functionality
Works with Blueprints and C++
Blueprints examples.
Number of Blueprints: 9
Number of C++ Classes: 5
Network Replicated: (No)
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Beta version.
Supported Unreal Engine Versions: 5.3 and 5.5 – 5.7
Recent Comments