Cloth Tick Extension – Unreal Engine

Cloth Tick Extension – Unreal Engine

Simple Unreal Engine plugin, which adds an ability to Set Cloth Simulation to be Tickable even when the Game is Paused – callable from Blueprints.
Current Engine options doesn’t allow to change the Cloth Simulation bTickEvenWhenPaused parameter inside BPs – this plugin will help with that!
It’s useful for example when you need to pause the game and still want to keep SkeletalMesh ticking including Cloth Physics.

Features:
Enables Cloth Simulation to be tickable even when the game is paused.
Code Modules:
ClothTickExtension [Runtime]
Number of Blueprints: 0
Number of C++ Classes: 2
Network Replicated: No
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows, Linux, Mac
Supported Unreal Engine Versions: 5.0 – 5.7

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