Museum and Gallery – Archinteriors Vol 10 Scene 1 – Unreal Engine

Museum and Gallery – Archinteriors Vol 10 Scene 1 – Unreal Engine

Take the next step to the real-time visualization with this cutting edge scene of art exhibition. The walls are adorned with vibrant paintings and we included here many contemporary installations and sculptures. The lighting design plays a crucial role, carefully highlighting each artwork to create a captivating atmosphere. This scene is lit with Lumen, delivering perfect balance betweeen high performance, lighting quality and flexibility.

Recommended graphics card: GeForce RTX 3060
32 GB RAM is strongly recommended to use this scene

This product supports Lumen. Lumen is enabled from the Project Settings under the Rendering > Dynamic Global Illumination and Reflections categories.

Changes in Unreal Engine 5.4 version:
all meshes without translucency are Nanite
minor corrections and improvements in the scene
all meshes and textures are optimized for better performance

Technical details:
Collision: Yes, mix of custom and automatic
Vertex Count: 1583349 tris
LODs: No
Number of Unique Meshes: 72
Number of Materials and Material Instances: 58
Number of Textures: 115
Texture Resolutions:
4096×4096 – 18
4096×2048 – 2
2048X2048 – 65
2048X1024 – 8
1024X1024 – 18
512X512 – 1
256X256 – 2
256X16 – 1
Supported Development Platforms:
Windows: Yes
Mac: Yes
Supported Unreal Engine Versions: 5.2 – 5.5

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