MC Sample Animation Pack – Unreal Engine

MC Sample Animation Pack – Unreal Engine

DEMO VIDEO

Experience AAA Quality for Free Introducing the Sample Pack—a diverse, professional-grade motion capture library designed to add life and believability to your characters. We created this pack completely free of charge so indie developers can test our workflow, retargeting fidelity, and animation quality with zero risk.
While many free packs offer bare essentials, this collection delivers a generous 120+ animations that showcase the range of our studio. We had fun with the performances in this pack! From the dramatic casting of a wizard’s spell to the comedic stagger of a drunkard, or even riding a “pretend horse” from a classic British movie, every movement is captured on the same high-quality motion capture systems used for AAA games.
Perfect for testing your pipeline, these animations cover a massive variety of genres: fantasy, modern life, combat, dance, and pure comedy. Whether you need a zombie eating off the floor or a character playing the piano, this pack proves that free assets don’t have to sacrifice quality.

Key Features:
120+ Animations: An extensive “taster” library providing a massive variety of movements, allowing you to fully evaluate the quality of MoCap Central packs before you buy.
Production Ready: Performances are captured on a high-quality motion capture system, cleaned, and processed at 30 FPS with animated fingers for realistic detail.
Ready for Unreal Engine: Animations are rigged to the standard UE5 Mannequin, ensuring easy retargeting to MetaHuman characters.
Seamless Workflow: Includes clean start/end poses to ensure smooth transitions between animations. Also includes demo maps and template prop objects to get you started immediately.
Male & Female Friendly: While performed by a male actor, the body language is neutral enough to work effectively for female characters as well.
Seamless Compatibility: Designed to integrate flawlessly with all other MoCap Central Studio Series packs. All our libraries utilize a standardized transition pose, allowing you to mix and match this sample content with our paid packs without blending issues.
Fantasy & Combat: Add magic and action with a Wizard opening a spell book or making a cinematic staff entrance, Orcs strafing with hammers, zombies eating off the floor, and dynamic 2-character fight sequences.
Performance & Dance: Bring entertainment to your scene with animations for sitting and playing the piano, singing with a microphone, and various dances ranging from a sea shanty to the movie “IT” dance.
Unique & Comedic: Inject humor with the “Pretend Horse” (coconut clap galloping), a drunkard staggering and walking, stinky armpit reactions, and a heartfelt marriage proposal.
World Interaction: Functional animations for using a drill on a wall, drinking from a moonshine bottle, or operating a vending machine.
Locomotion & Traversal: Includes an Acrobat balancing on a ball, getting down to crawl, swagger walks, and injured movement while holding the stomach.

Animations Included:

Original Release V1.0.0:
am_Stand_Idle_03_LookAround
am_Stand_Idle_06_ScratchArm
am_Stand_Conv_Talk_05_Generic
am_Stand_Wave_02_LHand
am_Stand_LookAt_05_PointRHand
am_Staff_Cine_01_WalkFwd
am_OrcHammer_Loco_Walk_Fwd
am_OrcHammer_Loco_Walk_Fwd_NoRM
am_OrcHammer_Loco_Walk_FwdRight
am_OrcHammer_Loco_Walk_FwdRight_NoRM
am_OrcHammer_Loco_Walk_Right
am_OrcHammer_Loco_Walk_Right_NoRM
am_OrcHammer_Loco_Walk_BwdRight
am_OrcHammer_Loco_Walk_BwdRight_NoRM
am_OrcHammer_Loco_Walk_Bwd
am_OrcHammer_Loco_Walk_Bwd_NoRM
am_OrcHammer_Loco_Walk_BwdLeft
am_OrcHammer_Loco_Walk_BwdLeft_NoRM
am_OrcHammer_Loco_Walk_Left
am_OrcHammer_Loco_Walk_Left_NoRM
am_OrcHammer_Loco_Walk_FwdLeft
am_OrcHammer_Loco_Walk_FwdLeft_NoRM
am_Stand_Trans_StandDrillLow
am_StandDrillLow_01_Drill
am_StandDrillLow_Trans_Stand
am_Stand_ProneCrawl
am_ProneCrawl_Trans_Stand
am_ProneCrawl_Loco_Crawl_Fwd
am_Vend_Start
am_Vend_Success_GrabItem
am_Vend_Fail_HitMachine
am_Loco_Walk_Swagger
am_Loco_Walk_Swagger_NoRM
am_Cine_BallBalance
am_StandDrunk_Idle_01
am_Drunk_Loco_Walk_01
am_Drunk_Loco_Walk_01_NoRM
am_Ready_Fight_01_Knockdown_A
af_Ready_Fight_01_Knockdown_B
am_Ready_Fight_01_Kickdown_A
af_Ready_Fight_01_Kickown_B
am_Stand_Trans_HandsHips
am_HandsHips_Dance_LegsKick_Start
am_HandsHips_Dance_LegsKick_01_Loop
am_HandsHips_Dance_LegsKick_02_Loop
am_HandsHips_Dance_LegsKick_Stop
am_HandsHips_Dance_PumpArms_Start
am_HandsHips_Dance_PumpArms_01_Loop
am_HandsHips_Dance_PumpArms_Stop
am_HandsHips_Dance_LookToSide_Start
am_HandsHips_Dance_LookToSide_01_Loop
am_HandsHips_Dance_LookToSide_Stop
am_HandsHips_Dance_FreeStyle_Loop
am_HandsHips_Trans_Stand

Update V1.1.0
am_Stand_Trans_SpellBook
am_SpellBook_01_Chant
am_SpellBook_02_Read_Start
am_SpellBook_02_Read_Loop_01
am_SpellBook_02_Read_Loop_02
am_SpellBook_02_Read_Stop
am_SpellBook_03_Chant
am_SpellBook_Trans_Stand
am_Dance_LegsKickArmsPump
am_Stand_Trans_Moonshine
am_Moonshine_01_Drink_Loop
am_Moonshine_Trans_Stand
am_Stand_Idle_StinkyPits
am_Stand_Idle_StinkyBum
am_Stand_Trans_PretendHorse
am_PretendHorse_Idle_01
am_PretendHorse_Loco_Trot_Start
am_PretendHorse_Loco_Trot
am_PretendHorse_Loco_Trot_Stop
am_PretendHorse_Trans_Stand
am_Stand_Trans_CoconutsHold
am_CoconutsHold_Idle_01
am_CoconutsHold_Loco_Trot_Start
am_CoconutsHold_Loco_Trot
am_CoconutsHold_Loco_Trot_Stop
am_CoconutsHold_Trans_Stand
am_Stand_Trans_SitPiano
am_SitPiano_Play_01
am_SitPiano_Trans_Stand
am_Pair_Stand_Propose_Success_A
af_Pair_Stand_Propose_Success_B
am_Stand_Emotion_Frustrated_01_Start
am_Stand_Emotion_Frustrated_01_GrabHead
am_Stand_Emotion_Frustrated_01_StompFeet
am_Stand_Emotion_Frustrated_01_Stop
am_Stand_Emotion_Frustrated_01_All
am_Stand_Emotion_Sad_01
af_Stand_DanceGroovy_Start
af_Stand_DanceGroovy_01_Loop
af_Stand_DanceGroovy_Stop
af_Stand_DanceSprinkler
af_Stand_DanceChickenWing
am_Undead_Trans_UndeadFours
am_UndeadFours_Eat_01
am_UndeadFours_Eat_02
am_UndeadFours_Trans_Undead
am_Stand_React_Excited_01
am_Stand_React_Excited_01_Start
am_Stand_React_Excited_01_Loop
am_Stand_React_Excited_01_Stop
am_Stand_HatTip_01
am_Stand_React_Excited_HeelClick
am_Stand_Emotion_ThisGuy_01
af_Stand_Sing_01

Update V1.2.0
am_InjuredOnKnee_Idle_01
am_InjuredOnKnee_Idle_02_LookAround
am_InjuredOnKnee_Idle_03_LookAtStomach
am_InjuredOnKnee_Crawl_Fwd_Loop
am_InjuredOnKnee_Crawl_Bwd_Loop
am_InjuredOnKnee_Crawl_Left_Loop
am_InjuredOnKnee_Crawl_Right_Loop
am_InjuredOnKnee_Die
am_LayFloorFront_Trans_InjuredOnKnee
am_LayFloorBack_Trans_InjuredOnKnee
am_InjuredOnKnee_Trans_ReadyLyra
am_InjuredOnKnee_Idle_TurnL045
am_InjuredOnKnee_Idle_TurnR045
am_InjuredOnKnee_Idle_TurnL090
am_InjuredOnKnee_Idle_TurnR090
am_InjuredOnKnee_Idle_TurnL180
am_InjuredOnKnee_Idle_TurnR180
am_InjuredOnKnee_Idle_TurnL135
am_InjuredOnKnee_Idle_TurnR135
am_OrcHammer_Idle_01
am_ProneCrawl_CrawlStartStop_Fwd replaces am_ProneCrawl_Loco_Crawl_Fwd

Technical details:
Native UE5 Mannequin Skeleton: All animations are specifically crafted for the latest SK_Mannequin skeleton in Unreal Engine 5 for perfect, out-of-the-box compatibility using the included MCUE5v2 character.
Root Motion & In-Place Variants: Movement loops are provided in both Root Motion and In-Place (Non-Root Motion) versions, giving you complete flexibility for your character controller.
MetaHuman Ready: Animations seamlessly work with MetaHuman characters.
Animation FPS: All animations are delivered at 30 FPS.
Included Assets: Contains all animation files clearly named and demonstration level showing every animation in action.
Supported Unreal Engine Versions: 5.0 – 5.7

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