
2d Actor Plus – Beta – Unreal Engine
2dActor Plus arrives as the ultimate solution for Unreal Engine’s limited support for 2D Animation, through a data-driven framework that allows users to setup flipbook animations in their games in a more efficient and developer friendly way. It comes with multiple quality-of-life features, such as easy re-skinning, automatic direction calculation and custom animation flow.
Developed by a team of experienced animators with extensive experience in 2D animation for video-games, this game system focuses on practical, production-ready features that address the most common challenges faced by developers when working with 2D content in Unreal Engine.
This game system is designed with the End User in Mind. It offers an intuitive, hassle-free implementation and plug-and-play functionality that will significantly save development time.
What you can achieve with this Game System:
Create any type of 2D animated character or asset for your game.
Easy to configure animations, high scalability and re-usability. The configuration file you create for your character can be used across many different characters.
1 Flipbook per character. No more need to handle tons of flipbook assets for each individual animation and direction. Now you only need 1 flipbook and everything is configured in a separate asset called Sprite Animation Profile.
Easy reskinning. Swap the Source Flipbook and you’re done. As long as different skins contain the same amount of frames it will just work. Even if that’s not the case, only a few extra steps are needed, that still make it far faster to setup than the vanilla approach.
Tons of built-in features such as Auto-mirroring, PingPong animation (common in old-school RPGs), Follow-up Animations, Signals (aka Notifies), etc.
Support for multi-layered characters, allowing you to easily setup a character with different hairstyles, weapons.
Quality-of-life features, including a pre-coded character base that includes a basic movement state-machine and useful ready-to-use functions.
Editor Utility Widget that allows you to preview animations in-editor.
Features:
100% built using Blueprints
Only 1 Flipbook per Actor needed
Automatic Direction Calculation
Easy Reskinning
Multi-layer support. Add multiple flipbook layers to your characters
Advanced Animation Settings
Supports any number of directions (1,2,4,8,…) and auto-mirrors user-defined directions.
Per-frame Signals (aka Notifies)
Editor Utility Widget to Preview Animations in Editor
Number of Blueprints: 6
Number of C++ Classes: None
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: Yes
Supported Target Build Platforms: All
Supported Unreal Engine Versions: 5.4 – 5.7
Important/Additional Notes: Blueprint-only (no C++ code modules). Includes optional Editor Utility Widget for in-editor preview.
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