
EasyCSV – Unreal Engine
Games and applications are data-rich and sometimes you want to drive or edit this data from outside of the engine – this is where spreadsheets really shine. You can store information about objects, characters, or even create save data using simple plain text then bring it into the engine through an external file.
If you have used Data Tables in the engine in the past, you know that you can import/export that data using CSV among other formats but this is only available when not in-game. With easyCSV you can get data in a string format at any time and use Blueprint or C++ “from string” methods to convert data from string.
If you want to convert a CSV to your game’s data types automatically at runtime (or download it from a public Google Sheet) or export a local CSV from your game’s data, please see Runtime DataTable.
Features:
Runtime parsing of CSV text files in blueprints or C++
Conversion library for strings representing quaternions
Supports arrays, maps, sets, nested structs and localized text objects represented as a string
Code Modules:
easyCSV: A runtime module that handles parsing,
Number of Blueprints nodes: 21
C++ Classes: 2
Network Replicated: No
Supported Development Platforms: Win64, Mac
Supported Target Build Platforms: Win32, Win64, Android, Mac, iOS, tvOS
Supported Unreal Engine Versions: 4.25 – 4.27 and 5.0 – 5.7
Project Files: Includes a TestStruct.csv (CSV_Test\Saved) that can be edited with the results showing in the output log when ‘Execute It’ is clicked. Requires plugin.
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