
Abandoned Utility Room – Unreal Engine
A small, non-modular utility room. Built with Nanite and Lumen.
Technical details:
Number of Unique Meshes: 218
Collision: Yes, level geometry manual, some props automatic
Vertex Count: 2- 111,000
LODs: No, meshes are Nanite
Number of LODs: Nanite
Number of Materials: 11
Number of Material Instances: 73
Number of Textures: 185
Texture Resolutions: 2×2 – 4096×4096
Supported Development Platforms:
Windows: Yes
Mac: Yes
Supported Unreal Engine Versions: 5.5 – 5.6
Important/Additional Notes: All meshes are Nanite and the scene uses Lumen. Hardware RT is suggested for best results.
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