GAS Helper – Unreal Engine

GAS Helper – Unreal Engine

DEMO VIDEO

Important:
This Plugin is made for UE 5.3 or above, only

This small EditorUtility allows you to manage your GameplayAbilitySystem Attributes and Variables for the GameplayAbility Class. The generator creates the GAS corresponding source files, which include the Get/Set Functions for the Attributes.

Attributes
Add new Attributes with a click
Place Attributes into Categories
Chose whether an attribute should have a Max value, an OnChanged Event or Get/Set Functions, or nothing of that.
Attributes are being Replicated

Ability Variables
Add various variables of different types to your Ability base class.
Give the Variables a default Value

Generator
The Editor Utility generates your GameplayAbilitySystem source files with just a click.

Additional
The Plugin also contains a small manual, documenting the process to activate source-support
Activate GAS in your project with just a click. the Editor Utility writes the correct Dependencies into the project.

Where can I find the EditorUtilityWidget?
Since the Plugin is a Code Plugin to install it to the Engine, you need to enable “Show Engine Content” AND “Show Plugin Content” in the Content Browser Settings.
Then head to: Content Browser > Engine > Plugins > BDC_GAS_Helper Content > UI
Rightclick the GAS_Helper_Editor and “Run Editor Utility Widget”

Recent Changes
Added Version for Unreal Engine 5.5
Version 1.0.3:
Fixed a Bug where the “AdjustAttributeForMaxChange” was processed in a CallStack.
Version 1.0.2:
Fixed a Bug where the Default Values of the Gameplay Ability were not being written to the Source.

Features:
EditorUtilityWidget to manage the basic GAS Setup.
File generator to generate the source files.
Also generates the Attribute Functions to control the Values.
Code Modules:
BDC_GAS_Helper
Plugins activated by enabling GAS Helper:
GameplayAbilities
AbilitySystemGameFeatureActions
GameFeatures
JsonBlueprintUtilities
Number of Blueprints: 6
Number of C++ Classes: 2
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Supported Unreal Engine Versions: 5.3 – 5.7

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