
Voxel Weaver – Advanced Voxel Plugin – Unreal Engine
Want caves, biomes, or destructible worlds? All in multiplayer? Whether you want automatic advanced foliage, or a reliable save system, transform your Unreal Engine projects with VoxelWeaver, the cutting-edge tool for creating dynamic, infinite, and immersive worlds. VoxelWeaver offers the ultimate solution for real-time world-building and customization.
Key Features:
Runtime World Editing & Destruction: Seamlessly edit, build, and destroy worlds in real-time, all powered by GPU acceleration.
Effortless Biomes & Underground Generation: Generate stunning caves, biomes, and underground environments with ease.
Visual Node Graphs: Control world generation and biomes with intuitive, no-code visual tools.
Advanced Foliage Scattering: Procedurally scatter foliage on walls, ceilings, and terrain with precision.
Robust Saving System: Save and load world edits, foliage, texture painting, and more—both at runtime and in the editor.
Infinite Worlds, Limitless Possibilities: Create massive, scalable worlds of any size with no boundaries.
Texture Painting: Add rich detail with texture painting in the editor or during runtime.
Integrated Collision and Navmesh Support: Ensure seamless interactions with collision and navigation systems built-in.
Planetary Worlds: Go beyond flat landscapes—design spherical worlds and planets with ease.
Fully Transformable Worlds: Rotate, scale, and translate entire worlds directly in your levels.
Comprehensive Starter Content: Kickstart your creativity with example maps, materials, biomes, and triplanar texture mapping.
Multiplayer:
Out-of-the-box Multiplayer Support!
Automatically replicated, using Unreal Engine’s replication system to replicate edits, works for dedicated servers too for late joiners.
This plugin powers the creation of Terraria 3D!
If you want to see a real game made using VoxelWeaver:
Ultra Dynamic Sky:
This plugin integrates very well and out-of-the-box with UltraDynamicSky and UltraDynamicWeather.
Download VoxelWeaver Today | Make your games dynamic- and truly stand out!
Features:
Runtime world editing/building/destruction. (GPU Asynchronous)
Biomes, Caves, and underground generation.
Visual node graphs to control world generation and biomes. (0 Coding Required)
Advanced procedural foliage scattering on walls, ceilings, and ground.
Saving. (World, Foliage, Texture painting, etc.)
Texture painting. (Editor and Runtime)
Infinite worlds and of any size.
Rotatable, scalable, and translatable worlds in level.
Easy Collision / Navmesh Support.
Number of Blueprints: 1
Number of C++ Classes: 31
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Unreal Engine Versions: 5.5
Development time: 20+ months
Package size: 30 MB
Demo content size: 54 MB (demo content can be easily removed)
2 materials, 6 material functions
1 blueprint asset action utility
15 textures
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